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Young Justice

Boy's Club
Robin, Superboy and Impulse interceded on behalf of a D.E.O. "cleaner" team transporting a gaseous entity known as Secret to the Wabe Facility for disposal. Working together, the teens were able to "Secret" from her D.E.O. captors.
The teens later found themselves at the epicenter of the conflict involving an ancient Atlantean force which possessed Boston teenager Matthew Stuart and somehow granted him godlike powers. Stuart was in fact responsible for transporting our world's entire adult population to a simulated Earth devoid of children. Stuart, while under the mystical influence, calling himself Bedlam, allowed the remaining adolescents to have destructive free rein until Robin, Superboy, and Impulse (as well as the aduIt Captain Marvel) defeated him.
Following this adventure, the threesome decided to remain together as a team. Adopting the JLA's "Secret Sanctuary" in Happy Harbor, Rhode Island as their de facto headquarters, the team soon found themselves on their first adventure unearthing an ancient vehicle appearing to be a so-called "Super-cycle" of New Genesis origin. Meanwhile, former Justice League member Red Tornado awoke from stasis and became the mentor to the fledgling team, who had accidentily acquired the name "Young Justice."
New Members
Soon after, some girl-power was added when Wonder Girl, Arrowette and Secret joined the team. Arrowette left the team after a traumatic adventure while other members would join the teenage team, including the mysterious Empress, the incorrigible Slobo and the Ray.
When Secret was turned to the dark side by the demonic Darkseid, Young Justice was faced with perhaps their greatest challenge. Robin was able to bring Secret to her senses, but the victory was both bitter and sweet; Secret reverted to human form (her fondest wish) but Slobo sacrificed himself to save her from Darkseid.
Graduation Day
Shortly afterward, a conglomerate known as Optitron offered to sponsor the Titans and Young Justice after summoning them to San Francisco. Before any decisions could be made, a mysterious cybernetic girl known as Indigo emerged from the future. Unwittingly, she somehow activated a rogue Superman android, resulting in the apparent deaths of Troia and Omen. At Troia's funeral, Nightwing disbanded the Titans.
At Troia's funeral, Nightwing declared to Arsenal that he is tired as seeing friends die and the Titans are officially over. Meanwhile, members of Young Justice, especially Wonder Girl, felt responsible for the tragic deaths. This led Wonder Girl, Robin, Impulse and Superboy to form a new group of Teen Titans under the guidance of the more experienced Cyborg, Starfire and Beast Boy.
DC Universe Role-Playing Games: Sourcebooks and Manuals [ West End Games], DC Secret Files, supplemented by titanstower.com
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Secret remembers very little of her life. The only thing she remembers clearly is how it ended. She was taking a bath when her brother Billy, the villain Harm, murdered her by pushing a radio into the bathtub, electrocuting her. Billy had decided his ambition in life was to become the greatest super villain there is - and he gained his super powers by sacrificing Greta to a demon. On the threshold of Death, the Lords of Light decided to balance her step brother's new evil power by changing her into what is known as a warder. A warder is a spirit guide who is responsible for guiding the dead to their resting place, and dragging the unquiet dead to the Abyss.
Secret's next memories are of the D.E.O. orphanage facility; she had apparently returned from the Abyss as a ghost. She was studied here until they decided she was too physically dangerous - and more importantly that she knew too much. Secret escaped on the way to the Wabe facility, a location designed to "dispose" of problem children. Robin, Impulse, and Superboy managed to capture her, but the boys sympathized with her plight and instead decided to help her, Robin arranged circumstances so that it appeared she was killed by accident when she was returned to the D.E.O. All three boys lied to their mentors to protect her.
Not knowing what to do or where to go, Secret decided to join Young Justice. Arrowette gave Secret one of her spare names, "Suzie," which just narrowly beat out Superboy's suggestion, Victoria. She found happiness being a part of Young Justice and proved herself to be a loyal teammate.
Secret has since learned more about her origins through Darkseid and the Spectre - including her real name, Greta. Secret has also learned there is a darkness in her soul.... a darkness which especially intrigued the demonic Darkseid.
When none of her Young Justice team mates helped her save her father from death row, Greta felt hurt and betrayed. Darkseid took advantage of Greta's vulnerable state and turned Secret to the dark side. She began to enact revenge on all those who have wronged her throughout her young life - and last on her list: her Young Justice teammates! Robin eventually reminded Secret of her humanity and she broke free of Darkseid's control. Darkseid punished Secret with the worse thing he could imagine: restoring her humanity so she was forced to live the life of a normal girl. Ironically, this was actually Greta's fondest wish.
Greta now attends St. Elias' School for Girls - along with Cissie [formerly Arrowette] Jones-King and Cassie [Wondergirl] Sandsmark.

Secret manifests herself in a smoke-like gaseous form. She can change her shape and volume to create monsters to frighten people. She can also fly and use her vapors to obscure vision, although she has not demonstrated the ability to change her form into toxic fumes as the D.E.O. claimed. An aspect of Secret's otherworldly nature is her ability to serve as a gateway to the Abyss. She was able to send the spirit of Despero to the Abyss by engulfing him. Her gaseous form is unaffected by most attacks - so far only elemental attacks (fire, ice, and especially electricity) seem to hurt her. It is theorized that Secret's gaseous form has a violent, explosive reaction to potasslum chloride. Young Justice's interference prevented the D.E.O. from ever testing that particular theory The full extent of her abilities are unknown at this time.

Young Justice: The Secret #1 [1998]: First Young Justice team-up of Impulse, Robin & Superboy. First apperance of Secret.
Young Justice #4 [1998]: Wonder Girl, Arrowette and Secret join the team.
Young Justice #42 [2002]: The origin of Secret.
Young Justice # 53-54 [2003]: Secret is corrupted and turns against Young Justice.
Young Justice # 55 [2003]: The final fate of the mysterious Secret is revealed. Secret turns human.
DC Universe Role-Playing Games: Sourcebooks and Manuals [ West End Games], DC Secret Files, supplemented by titanstower.com
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Arrowette
Alias: Cissie Jones-King
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Arrowette's childhood was spent preparing her for her life's mission: to be a super hero. This mission was assigned to her by her mother, the original Arrowette. Cissie began her career as an adventurer in a battle against the Spazz in Manchester, Alabama. Impulse and Max Mercury were on hand to help, but Mercury later pressed child endangerment charges against Bonnie. The charges stuck, and Cissie was remanded to the custody of the Elias School and Dr. Marcy Money. It looked as if Cissie's super hero career was over. Dr. Money inadvertently gave Cissie the idea that she could be a better hero than her mother. This thought seemed to inspire Cissie to resume her career as Arrowette.
Arrowette joined Young Justice during the team's first conflict with Harm. In that battle, Harm caught one of Cissie's arrows and threw it right back at her, seriously wounding her shoulder. The Super-Cycle rescued her and brought her back to Happy Harbor. The team's care for her prompted her to become a member.
Shortly after, the murder of Dr. Marcy Money tumed Arrowette's world inside out. Blinded by rage, she hunted the doctor's murderer, following him and his accomplice into the Pennsylvania woods. After subduing the accomplice, she proceeded to re-enact Dr. Money's murder. But this time, the killer was on the receiving end. He begged for mercy and threw away his weapon. Cissie could have captured him, but instead she fired an arrow directly at his heart. The blow surely would have killed him if Superboy hadn't arrived in the knick of time, snatching the arrow out of the air.
Soon thereafter, Cissie quit Young Justice and has abandoned her Arrowette persona. Cissie now has to do what her mother never allowed her to do: decide for herself what she is going to be.
After leaving Young Justice she went on to win a gold medal for America in the Olympics for Archery. Although not a member of the team she continued to have close relationships with them, especially her best friend, Wonder Girl. She was with Young Justice as the team's medic during the "Our Worlds At War" Galactic Crisis, and acted as the team's pitcher in an intergalactic baseball game with worlds in the balance.
Cissie now attends St. Elias' School for Girls - along with Greta [formerly Secret] and Cassie [Wondergirl] Sandsmark.

The Arrowette Conspiracy: The First Arrowette was Cissie's mother, Bonnie King - a minor and lame super heroine in Green Arrow who originally appeared in the 1960s. Basically she was a Green Arrow lite who used "girly" trick Arrows, such as hair spray arrows and make up bomb arrows. She was used a few times and then dropped. The Arrowette conspiracy involved her father; Cissie was told that her father died from eating bad clams but there is evidence to suggest that her father is none other than Oliver Queen (Green Arrow). Apparently Ollie was having an affair with an unnamed woman who fits Bonnie King's description. This has been hinted at but there is no firm evidence as yet. As of now, this is more fan conjecture than storytelling foreshadowing.

In combat, Arrowette relies on her arsenal of trick arrows to overpower opponents. Her uncanny skill with standard arrows allows her to use these without fear of accidentally killing her opponents. Cissie is a tough opponent, but she is more dangerous from a distance than she is up close. Tactically, Cissie tries to stay away from her opponents and nail them with arrows while more durable team members get in close to pound away.

Young Justice #4 [1998]: Wonder Girl, Arrowette and Secret join the team.
Secret Origins 80 page Giant #1: The origins of the members of Young Justice are revealed in this exciting one-shot!
Young Justice #15 [1999]: Arrowette vows revenge on the people who murdered her school counselor
Young Justice #16 [2000]: Arrowette resigns from crimefighting.
DC Universe Role-Playing Games: Sourcebooks and Manuals [ West End Games], DC Secret Files, supplemented by titanstower.com
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Empress
Alias: Anita Fite
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Anita Fite, daughter of Donald and Oshi Fite, was notorious for being bossy - earning her the nickname 'Empress.' Before she was born, her grandmother, a voudoun priestess, performed a ritual on her pregnant mother. After Anita's mother was killed in an explosion, she grew up with her grandmother. On her deathbead Anita's grandmother gave her a powerful stick which teleported her to a voudoun altar. Anita found herself dong a ritual which unlocked her full powers: She had always been naturally athletic and agile, but now had mental and teleportation powers as well. Inspired by Young Justice, particularly Arrowette, Empress began a crimefighting career that eventually led her to Young Justice.
Arriving on the scene just after Arrowette's departure from the team, Empress prevented the Point Men's Serpenteen from murdering Wonder Girl's mother Helena Sandsmark, with whom Arrowette had sought shelter after leaving the troubled relationship with her own mother. Armed with deadly knives and wielding both teleportation abilities and the power to force others to obey her vocal commands, the bronze-tressed Empress routed the Point Men's attack and spared Young Justice further injury before disappearing in a cloud of smoke.
The teen heroes of Young Justice didn't have a clue who the enigmatic Empress really was, but they did harbor a few intuitive guesses. Several members of the team theorized that Empress might actually be a new heroic identity for Arrowette... though that proved to be wishful thinking on their part. Empress was finally revealed to be Anita Fite, daughter of government agent Donald Fite - who had been assigned to take down Young Justice. Fite inadvertantly gave away Empress' identity when he mentioned that 'Empress' was the nickname given to Anita by her mother when she was a child.
Soon after, Empress became a member of Young Justice. She later confessed her double life to her father, but he already had already figured it out.
Empress' father was later slain by her grandfather, Agua Sin Gaaz, leader of the criminal nation of Zandia. Gaaz was also responsible for the death of Empress' mother years ago. Empress swore revenge on Gaaz, as Young Justice gathered a cadre of young heroes to descend on Zandia. The assault led Empress to Gaaz, but before she could enact her revenge, Arrowette's mother killed Gaaz to prevent Empress from becoming a murderer.
Gaaz's experiments in genetics left Empress with infant duplicates of her mother and father. Anita is now faced with the bizarre task of raising her own parents!

Empress is armed with deadly knives. She also wields both teleportation abilities and the power to force others to obey her vocal commands.

Young Justice #19 [2000]: First appearance of Empress.
Young Justice #25 [2000]: Empress revealed as Anita Fite.
Young Justice #32: [2001]: Empress' origin is revealed here.
Young Justice #47-50 [2002]: The 4-part "Fighting MAAD." Empress' father is killed and she swears revenge.
DC Universe Role-Playing Games: Sourcebooks and Manuals [ West End Games], DC Secret Files, supplemented by titanstower.com
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The last time Lobo suffered the turmoil of raging developmental hormones, he unleashed genocide upon his home planet Czarnia. After that, bounty hunting and contract killing seemed perfectly natural to the last Czarnian, who tracked his quarries across open space (and even into the afterlife) with the keenest predatory senses and unquenchable thirst for mayhem. Four hundred years later and very little has changed.. except perhaps one thing: Lobo just got a little younger.
Lobo had been "de-aged" in a fashion similar to Earth's adult metahuman heroes, who were reduced to youths via the mystical machinations of Klarion the Witch Boy. His violent tendencies unaffected by this backward turn of the clock, The teen-aged Lobo (generally referred to as "Li'l Lobo") headed straight for Earth on his custom intergalactic big-wheel to find out just what exactly has happened to him.. and perhaps engage in a little juvenile fraggin' delinquency. L'il Lobo attempted to force Klarion to change him back, but Klarion found out that he couldn't, and was only saved from L'il Lobo's wrath when another hero convinced Lobo that Klarion had done him a favor.
Li'l Lobo remained on earth and began to associate with Young Justice. During the "Our Worlds At War" Galactic Crisis, Li'l Lobo was killed by a group of parademons on Apokolips. But as with the older Lobo, every drop of L'il Lobo's blood that spilled began to develop into an exact duplicate of Lobo, complete with his memories. With one exception... Somehow, one of the Lobo clones was the 'runt of the litter': he wasn't as good at fighting as the others were, in part because he was afraid to die.
The other Lobos charged into the heart of Apokolips, and true to form, every one was killed but one survivor, a fully regrown Lobo who remembered his time with Young Justice as nothing more than a bad dream. Meanwhile, the runt Lobo fled the battle and rescued Young Justice in a repaired rocket ship. This clone refused to answer to the name "Lobo", not considering himself to be worthy of it. It wasn't long before he received a name of his own: Slobo.
Upon travelling back to earth, Slobo became a member of Young Justice. Slobo showed a softer more altrusitic side, despite his outward bravado. Sadly, his molecular structure was unstable; He soon lost his sight and knew death was imminent. His last act was a heroic sacrifice to save Secret from the clutches of Darkseid.
Young Justice mourned Slobo - unaware that Darkseid's omega beam actually sent him to the Young Justice in the 853rd century, where his essense is trapped in a statue in their headquarters.

Sins of Youth #2 [2000]:Lobo remains L'il Lobo even after the events of "Sins of Youth."
Young Justice #20-21 [2000]: Lil' Lobo arrives on Earth.
Young Justice #25-27 [2000-2001]: L'il Lobo joins Young Justice in an adventure in space.
Young Justice #54 [2003]: Slobo 'dies' saving Secret.
DC Universe Role-Playing Games: Sourcebooks and Manuals [ West End Games], DC Secret Files, supplemented by titanstower.com
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The Ray
Alias: Raymond Terrill
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Ray Terrill was told he was light-hyper-sensitive and exposure to sunlight would kill him. Privately tutored in his window-darkened home, Ray's most earnest wish was for normalcy. His only friend during his formative years was his neighbor, Jennifer Jurden. At eighteen, by his supposed father's deathbed, Ray learned his life was a lie. He was not allergic to light, nor did he have to live in darkness. Most disturbing of all, he discovered his true father was the '40s super-hero the Ray.
At his "father's" funeral, Ray met his cousin, Hank Terrill, who helped him first face sunlight and the resulting powers. Hank urged Ray to become a super-hero, but Ray refused. It was then that the first Ray reappeared, pressuring his son to take up the heroic role while revealing his origin:
Before World War II, the government established a secret group known as RONOL (Research on the Nature of Light). One RONOL member, Dr. Dayzl, theorized that the light that originated millennia ago where Earth now orbits would eventually circumnavigate the universe and return as a dangerous, conscious entity. The onyl way to stop the "Light Entity," Dayzl believe, was to talk to it.
Tricking a reported named "Happy" Terrill into joining them, Dayzl and his assistants staged an upper atmosphere ballooning "accident," making certain Terrill was exposed to a genetic "light bomb." Dayzl calculated that Terill's offspring would be unifications of human and light energy, potential liaisons to the Light Entity.
Unaware of the truth, Terrill used his resulting powers to become the super-heroic Ray. Simultaneously, RONOL lost government backing due to Dayzl's unorthodox beliefs. Dayzl's date remains unknown. In 1950, after learning the truth, Terrill vowed to quit his Ray identity. After a brief association with the Freedom Fighters in the '70s, he married and settled down. Everything seemed normal until "Happy" saw his newborn son glowing with crackling energy in the hospital nursery.
"Happy" was convinced Dayzl's theories were correct. He now knew his son would one day have the power to confront the Light Entity. Not wanting to put his wife through torment, "Happy" told her that the baby had died and then set up his son with a foster father ("Happy's" brother Thomas).
Learning of Thomas's death years later, "Happy" secretly reactivated his governmental status. Employing agents and people close to his son, the elder Terrill concocted an elaborate scheme forcing young Ray into facing responsibility and utilizing his new found powers.
Confronting the Light Entity in a realm only he could reach, young Ray successfully dissuaded its return, saving the Earth.
Learning more about his abilities at the hands of both his father, who Ray learned was indeed alive, and the Martian Manhunter, as a member of the Justice League Task Force, Ray has become a hero in his own right. Although The JL Task Force disbanded, Ray has remained a reserve member of the Justice League. Ray also assisted a new version of The Forgotten Heroes in an effort to smash the latest machinations of Vandal Savage.
Later, The Ray came into contact with Young Justice at a rock concert, and became a member of that team before they disbanded.

Ray Terrill's power is that of solar-powered mind over matter. Once his body absorbs sunlight, he can direct the energy to rearrange molecules into any form, matter or energy. Storing sunlight, he can even function in darkness for a limited amount of time. The only limitations to this ability lie in his capacity for concentration and the duration of his energy expulsion. Flight, energy blasts, and the creation of his uniform and helmet require only minimum power and subliminal thought. Larger and more complicated manipulations of energy and matter require extended meditation and more power. The color black is most resistant to Ray's power, but it will eventually succumb.

The Ray (mini-series) #1-6 [1992]: Origin and first appearance of the Ray II [Ray Terrill].
The Ray (ongoing series) #5, 0 [1994]: The original Ray decides to punish his successor for mishandling the crises that almost destroyed Philadelphia by taking back the younger Ray's powers, leading to an all-out battle between father and son.
Justice League Task Force #26: The Ray joins Justice League Task Force.
JSA: Our Worlds at War #1 [2001]: The Ray assists the war effort.
Young Justice #41 [2002]: The Ray joins Young Justice.
DC Universe Role-Playing Games: Sourcebooks and Manuals [ West End Games], DC Secret Files, supplemented by titanstower.com
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Red Tornado
Alias: John Smith
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The essence of the Red Tornado was originally a sentient tornado called the "Tornado Tyrant" and a foe of Adam Strange. After deciding to become a force for good, the self-dubbed "Tornado Champion" unwittingly caused his Tornado Tyrant persona to split off and become its own being. It was only through the efforts of the JLA that the two personas were again combined.
Sometime later, the Tornado Champion was accidentally fused with a robotic body built by JLA foe Dr. T. O. Morrow. Naming his creation Red Tornado, Morrow sent the robot to destroy the JLA, only to have it turn on him and join the League's ranks.
During the "Crisis on Infinite Earths," Red Tornado's body was destroyed. The Tornado Champion's essence was then reawakened and discovered his destiny as the Earth's Air Elemental. In order to gain a better perspective on humanity and its crimes against the environment, he decided to recreate the Red Tornado's body. His new role soon overwhelmed him, and the two halves of his original personality again split. A weakened Champion was now stuck in the Red Tornado shell and the Tyrant was left to run amok. Eventually, the Tornado Champion was once again able to fuse both sides of his personality to the Red Tornado body. But, this time, the process left him completely inert.
The inactive Red Tornado was awakened under mysterious circumstances when Young Justice took residence in the JLA's "Secret Sanctuary" in Happy Harbor. He served as the mentor to the fledgling super team, while maintaining his former ties to the JLA.
Red Tornado soon found his family needed his support, so he stepped down as the group's advisor. He offered the role to Snapper Carr, who was closer in age to the members of Young Justice. Snapper accepted the offer and served as the group's advisor until they disbanded.

Much like the Martian Manhunter, the JLA is the only real home Red Tornado has known. As the appointed mentor to Young Justice, his loyalty has been transferred to his charges, and so he takes his role quite seriously. While his powers lend themselves to large scale maneuvers, "Reddy" is very adept at controlling them to get precisely the effect he wants - be that a funnel capable of tearing roofs off houses or a localized gust meant to suck the air out of a room.
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Lucas "Snapper" Carr began a long association with the JLA when he was enlisted by his uncle to install the Secret Sanctuary's high-technology systems. Though it was no simple task - incorporating both cutting-edge devices from the genius of Ted Kord and Martian technology provided by J'onn J'onzz - Snapper was more than up to the challenge. He even improved many of the original schematics.
Despite his obvious aptitudes, it was Snapper's trademark wit and easy-going manner that first drew him notice from the JLAs membership. As fate would have it, Snapper was soon drawn into their cases, beginning with an incident literally in his own backyard. The dreaded Starro the Conqueror seized control of the residents of Happy Harbor, Snapper's hometown. Almost by accident, he deduced the alien's lone weakness, making it possible for the JLA to prevail. More crucial knowledge fell into Snapper's hands when he learned of the Appellaxian invasion of Earth, but his alien-possessed uncle Simon Carr subdued him before he could warn anyone. Despite this, Snapper continually proved his worth to the original JLA with his timely assistance and much-needed comic relief.
When the gene bomb exploded during the alien Dominator Invasion, Snapper discovered he was endowed with teleportation powers; He travelled the galaxy with the space-hopping Blaster for a time. Snapper was later separated from the Blasters and lost his powers when he was the subject of alien experimentation. He eventually found his way back to earth.
Some time later, Snapper assumed the role of friend and advisor to the new Hourman.
When Red Tornado stepped down as the group's advisor to take care of some personal problems, he offered the role to Snapper Carr, who was closer in age to the members of Young Justice. Snapper accepted the offer and served as the group's advisor until they disbanded.

Justice League: Year One #1-12: Snapper Carr's early days with the Justice League.
The Blasters #1 [1989]: Snapper Carr and his new allies star in this one-shot following INVASION!
Hourman #20-21: Snapper details the loss of his powers and return to earth.
Young Justice #38-39 [2001]: Snapper is invited by Red Tornado to serve as advisor to Young Justice.
DC Universe Role-Playing Games: Sourcebooks and Manuals [ West End Games], DC Secret Files, supplemented by titanstower.com
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Fite and Madd
Donald Fite & Ishido Madd |

Fite and Madd were the best field agents in A.P.E.S. (All-Purpose Enforcement Squad). Donald Fite: tall, soft spoken, and professional. Ishido Madd: short, loud, and angry. The two made a perfect team, and their ongoing assignment was Young Justice.
They had D.E.O. security clearance, but the D.E.O. seemed unhappy with the time Fite & Madd were spending on Young Justice. Young Justice initially ran into Fite and Madd when they were investigating a mysterious archaeological dig. The resulting conflict resulted in Young Justice discovering their Super-Cycle and raising the ire of Fite and Madd.
Fite and Madd next captured the Young Justice member Secret and imprisoned her In their hidden base within Mount Rushmore. Young Justice flew to the rescue, destroying Washington's nose, and ticking off Fite and Madd in the process.
Fite and Madd were part of a government campaign against underage super heroes. After the members of Young Justice cleared themselves of any wrongdoing, Fite and Madd were told to lay off the heroes.
Soon after, Empress became a member of Young Justice. She later confessed her double life to her father, but he already had already figured it out.
Donald Fite was later slain by his father-in-law, Agua Sin Gaaz, leader of the criminal nation of Zandia. Gaaz was also responsible for the death of Empress' mother years ago. Empress swore revenge on Gaaz, as Young Justice gathered a cadre of young heroes to descend on Zandia. The assault led Empress to Gaaz, but before she could enact her revenge, Arrowette's mother killed Gaaz to prevent Empress from becoming a murderer.
Gaaz's experiments in genetics left Empress with infant duplicates of her mother and father. Anita is now faced with the bizarre task of raising her own parents!

Basically, they just shoot their enemies. However, they only shoot them for their own protection and they almost always shoot.

Young Justice #1 [2000]: First appearance of Fite and Madd.
Young Justice #47-50 [2002]: The 4-part "Fighting MAAD." Empress' father is killed and she swears revenge.
DC Universe Role-Playing Games: Sourcebooks and Manuals [ West End Games], DC Secret Files, supplemented by titanstower.com
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Justice Cave

Young Justice used the old Justice League Secret Sanctuary as their headquarters, and redubbed it as "the Justice Cave."
The Secret Sanctuary has undergone some alterations since it was originally used by the JLA, the changes were made by Young Justice, others by previous occupants. After the JLA abandoned the Secret Sanctuary for their satellite headquarters, they sealed up the cavern complex and moved any dangerous or valuable items and equipment to their satellite (and later, to the Watch-tower on the Moon). For a time, the Secret Sanctuary was home to the team of superpowered misfits known as the Doom Patrol, but the JLA reclaimed control of the Sanctuary when the Doom Patrol vacated it. It also served as a temporary headquarters for members of the Legion of Super-Heroes when they where stranded in the twentieth century.
After a case involving all the adults on Earth (including most of its super heroes) becoming trapped on a parallel world, the Justice League turned the Secret Sanctuary over to the new super-hero group, Young Justice. Under the guidance of former Justice Leaguer Red Tornado, the members of Young Justice used the Sanctuary as their own headquarters, which they called "the Justice Cave." The layout of the Justice Cave is largely the same as the original Secret Sanctuary, too, although the members of Young Justice often put the areas to different use than the Justice League originally did.
Yound Justice eventually gave up The Justice Cave and established a new headquarters - an abandoned hotel in the Catskills.
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